Neurofeedback, the newer version of biofeedback, involves trying to change ______________.


Neuroethics: Ethics of Science and Science of Ethics

Pietro Pietrini, Giuseppina Rota, in International Encyclopedia of the Social & Behavioral Sciences (Second Edition), 2015

Brain–Computer Interfaces and Neuroprosthesis

Since the 1960s, researchers have investigated the effects of EEG (see Electroencephalography: Basic Principles and Applications)–biofeedback–trainings on behavioral performances. Clinical applications include the treatment of the attention deficit/hyperactivity disorder, the suppression of epileptic seizures, and the restoration of communication abilities in locked-in patients. More recent applications have shown the feasibility of near-infrared spectroscopy, (see Near-Infrared Spectroscopy) functional magnetic resonance imaging (fMRI), and magnetoencephalography (MEG)-based brain–computer interfaces (BCIs) to enable individuals to gain volitional control over circumscribed brain areas. Compared to the EEG counterpart, neurofeedback based on these methods provide real-time information on brain activity levels with high spatial resolution. As such, it can be used to study behavioral effects of activity modulation in areas of interest (e.g., Rota et al., 2009).

BCIs may rely on signals that are derived from brain activity as inputs to control electrical external devices. Clinical applications include rehabilitation and restoration of movement in patients with stroke and brain damages (see Brain Damage: Neuropsychological Rehabilitation) (see Birbaumer et al., 2008 for a review). Invasive BCIs rely on implanted brain electrodes and have been mostly investigated in animal models. Neuroprostheses (see Neuroprosthetics) allow animals to perform movements, as well as to reach and grasp objects by self-eliciting variations in brain activity.

The development of more and more sophisticated neuroprostheses raises several concerns about their potential misuse. Do the benefits of neuroprostheses and artificial body implants justify the risk of adverse health effects due to invasive surgical procedures? Is it desirable to achieve a permanent enhancement of human physical and cognitive capabilities with these methods? Will cyborgs and human/machine hybrids remain obscure characters of science fiction scenarios or is there a true potential for abuse?

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Psychosomatic Medicine

Santosh K. Chaturvedi, Soumya Parameshwaran, in International Encyclopedia of the Social & Behavioral Sciences (Second Edition), 2015

Behavior Therapy

Behavior therapy appears to be a useful approach to certain types of problems. The emphasis is on how the patient acts and reacts in everyday life, and modifying behaviors associated with psychosomatic symptoms. Biofeedback has been demonstrated to be useful in certain psychosomatic disorders as migraine, hypertension, certain cardiac arrhythmias, and tension headache.

Usually, the approach to treatment has to be multidisciplinary, with the involvement for different professionals for complete management of psychosomatic disorders. Principles of yoga can be incorporated and tried systematically in the management of such disorders. Tinetti and Fried (2004) suggested that the aim of treatment should be the attainment of individual goals and the identification of all modifiable biological and nonbiological factors according to the biopsycho-social model constructed by Engel (vide supra).

The traditional medical specialties appear to be inadequate in dealing with functional symptoms and problems, which cut across organ systems. A holistic approach is needed with interdisciplinary involvement. There is a need to include functioning in daily life, productivity, performance of social roles, intellectual capacity, emotional stability and well-being, as an important part of clinical investigation and patient care. These aspects have become particularly important in chronic diseases, where cure cannot take place, and also extend over family caregivers of chronically ill patients and health providers. Patients have become increasingly aware of these issues. Psychosomatic interventions may respond to these emerging needs within the established medical system and may play an important role in supporting the healing process (Fava et al., 2012).

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Human Interfaces

Jacques J. Vidal, in Human Factors in Information Technology, 1999

Biofeedback and Biocybernetics Control

By the early seventies, several funding agencies of the US Department of Defense had become interested in technologies that would permit a more immersed and intimate interaction between humans and computers and would include so-called bionic applications. These concerns again converged on ARPA. One outcome was a programme proposed and directed by Dr. George Lawrence whose vision guided its evolution during the subsequent years. Initially, its named focus was auto regulation and cognitive biofeedback. Its goal was developing biofeedback techniques that would improve human performance, in particular that of military personnel engaged in tasks demanding high mental loads. The auto regulation research produced some valuable insights on biofeedback, but only indecisive results on its relevance or practicality as a mean to reach the stated goals. A new direction, under the more general label of Biocybernetics, was then defined and became the main source of support for bionics research during the ensuing years. One of the Biocybernetics programme directives was to evaluate the potential of measurable biological signals helped by real-time computer processing, to assist in the control of vehicles, weaponry, or other systems. These more exotic extensions of interface technology will be reviewed below.

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Relaxation

John A. Romas, Manoj Sharma, in Practical Stress Management (Seventh Edition), 2017

Chapter Review

Summary Points

Relaxation is essential for normal functioning of all living beings. Relaxation techniques are the core of all stress management programs.

The natural process of relaxation is sleep. Sleep conserves and restores energy.

Sleep has two phases: REM and non-REM. During the non-REM phase, the mind reaches subtler frequencies as recorded on an electroencephalograph (EEG).

Some techniques for relaxation are yoga; meditation; yogic breathing, or pranayama; PMR; AT; and visual imagery.

Yoga is a systematic application of the mind and body to achieve overall harmony and peace.

Some systems of yoga popular in the West include transcendental meditation (TM), kriya yoga, and simplified kundalini yoga (SKY).

Biofeedback utilizes instruments to provide awareness about bodily functions that may then be brought under voluntary control.

PMR was first described by Edmund Jacobson. It is an effective means of achieving relaxation. PMR involves tensing and relaxing of muscles.

AT was first described by J.H. Schultz and utilizes the self-regulation and self-healing processes of the mind to achieve relaxation.

Visual imagery, or mental visualization with the help of imagination, is an important component of all relaxation procedures.

Self-hypnosis is a variant of visual imagery that includes suggestive affirmations.

Humor is a moderator or buffer for stress.

Important Terms Defined

Biofeedback: A method or set of methods that utilizes instruments to gauge physiological body functions that an individual is normally not conscious about and giving input from these measurements to the conscious mind in order to enhance greater volitional control over these functions.

Meditation: A process of inner travel aimed at inducing peace by quieting the activity in the mind and fostering an experience of “being” rather than “doing.”

Pranayama: A method or set of techniques based on ancient yoga for increasing awareness and control on the unconscious activity of breathing, enhancing diaphragmatic activity, and enhancing inner energy levels. See also yoga.

Progressive muscle relaxation: A relaxation method used to contract and then relax muscles of the arms, legs, face, neck, shoulders, and trunk.

Relaxation technique: A method or a set of methods aimed at relieving bodily muscular strains and mental stress.

Yoga: A Sanskrit word meaning “union.” An ancient set of techniques aimed at inducing harmony between human and nature.

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Evolution of Emotion Driven Design

Oya Demirbilek, in Emotions and Affect in Human Factors and Human-Computer Interaction, 2017

Emotional Data

Whether we like it or not, we are rapidly heading toward a new era of insight into ourselves. For now, this data can be collected in two ways. One is through sentiment analysis software looking at linguistic patterns in written content and the other way is through data collected via wearable devices (emotional arousal—quicker pulse, self-reported mood). Emotions are contextual and complex, both psychological and biological; and as such, would require a combination of biometric data from pulse rates, hormone production, facial expressions, and self-reported moods and emotions—to truly reflect what is actually happening.

Emotional data covers everything that signifies state of mind. It has been used to track people’s self-reported emotional reactions and mood to specific events; such as joy, delight, surprise, excitement, fear, and sadness. As new technology is developed, wearable technology and biofeedback will continue to flourish.

Recent technological advances, such as brain scans, endocrine systems, and wearable technologies have allowed the collection of vast amounts of biometric as well as emotional data. This has in return allowed uncovering a great deal about human emotions. However, some of these technologies have also transformed the way we do many things. A majority of people will agree that their smart devices can take over their lives. It all comes down to the experience one has with any such a device.

A badly designed user interface will require users to focus and concentrate too much of their attention, for too long, with information and feedback that compete for their attention—which has brought the concept of calm technology back on the table (Weiser and Brown, 1995; http://www.calmtech.com/). Bakker et al. (2010) talk about designing for the periphery of our focus, to encalm. Weiser was among the first to coin the term calm technology. He argues that technologies can first encalm when they allow easy movement for our focus, from center to periphery and back (Weiser and Brown, 1995); and second, by bringing more details into the periphery—without causing information overload. Calm technology does not demand more of our attention, as it works in the background. Calm technology brings back familiarity and ease of use to help us connect to the world and tune into what is occurring around us, without being overwhelmed by the amount of information.

Health related wearable devices now allow us to log how we feel at particular times of the day, after certain achievements (Fig. 14.6). This collected data is then analyzed by data scientists specializing in mood data, and the results show rough approximations of which sections of our daily routine influence how we feel (Fig. 14.7).

Neurofeedback, the newer version of biofeedback, involves trying to change ______________.

Figure 14.6. Icons helping to collect self reported emotional data in a brand of wearable device (Available from: http://www.warriorwomen.co.uk/2013/05/28/jawbone-up-another-geeky-bracelet-review/, Warriorwoman, 2013).

Neurofeedback, the newer version of biofeedback, involves trying to change ______________.

Figure 14.7. Emotional data plotted against the time of the day in a brand of wearable device.

Source: Mohan, S., 2015. What Makes People Happy? We Have The Data. Available from: https://jawbone.com/blog/what-makes-people-happy/

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Test Anxiety and Academic Achievement

Reinhard Pekrun, Elizabeth J. Stephens, in International Encyclopedia of the Social & Behavioral Sciences (Second Edition), 2015

Psychotherapy

Individual test anxiety is treatable. Some of the treatments for test anxiety are among the most successful psychological therapies available, with effect sizes above d = 1 (Hembree, 1988). Similar to the various coping strategies, different treatments for test anxiety focus on different manifestations and antecedents of this emotion. These include: affective–physiological symptoms (emotion-oriented therapy), cognitive appraisals (cognitive therapy), and competence deficits caused by lack of strategies for learning (skills training; Zeidner, 1998).

Emotion-oriented therapy includes anxiety induction (e.g., flooding), biofeedback procedures, relaxation techniques (e.g., progressive muscle relaxation; Jacobson, 1938), and systematic desensitization. Cognitive therapies aim to modify anxiety-inducing control beliefs, values, and styles of self-related thinking. Examples are cognitive–attentional training, cognitive restructuring therapy, and stress-inoculation training. Study-skills training teaches students to understand and use learning strategies and problem-solving skills that promote academic success and thus decrease anxiety. Finally, multimodal therapies integrate different procedures to address different symptoms and antecedents of anxiety within one treatment.

Cognitive and multimodal therapies have proven especially effective at both reducing test anxiety and enhancing academic performance (Zeidner, 1998). Study-skills training can successfully reduce test anxiety in students with deficits in their learning strategies. Consistent with the arguments above, therapy focusing exclusively on emotion-oriented procedures has been shown to successfully reduce anxiety, but has proven less effective at improving academic achievement. These kinds of therapy address the affective and physiological components of anxiety, but not the underlying cognitive components of anxiety that are primarily responsible for the performance-debilitating effects of this emotion.

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Behavioral Medicine

Claus Vögele, in International Encyclopedia of the Social & Behavioral Sciences (Second Edition), 2015

Historical Development

Behavioral medicine emerged in the 1970s as an interdisciplinary field aimed at integrating knowledge from the behavioral and biomedical sciences to improve the understanding of biopsychosocial processes in the development of disorders and the maintenance of health. The term behavioral medicine was used first in the title of a book called ‘Biofeedback: Behavioral Medicine’ (Birk, 1973). This was predated by earlier experimental results by Neal E. Miller on instrumental learning in paralyzed rats, providing the basis for research investigating the effects of behavioral processes (e.g., learning) on autonomic processes. Although later attempts to replicate his main findings were unsuccessful, these results sparked the inquiry into behavioral, physiological, and biochemical interactions with health and illness, and eventually gained prominence under the rubric of behavioral medicine. In 1976, in recognition of this trend, the National Institutes of Health created the Behavioral Medicine Study Section to encourage and facilitate collaborative research across disciplines.

The 1977 Yale Conference on Behavioral Medicine and a meeting of the National Academy of Sciences were explicitly aimed at defining and delineating the field to guide future research. Based on outcomes of the Yale conference, Schwartz and Weiss proposed the biopsychosocial model, emphasizing the new field's interdisciplinary roots and calling for the integration of knowledge and techniques broadly derived from behavioral and biomedical science. Shortly thereafter, Pomerleau and Brady (1979) published a book, in which they offered an alternative definition focusing more closely on the particular contribution of the experimental analysis of behavior in shaping the field.

Additional developments during this period of growth included the establishment of learned societies (the Society of Behavioral Medicine and the Academy of Behavioral Medicine Research, both in 1978) and of journals (the Journal of Behavioral Medicine in 1977 and the Annals of Behavioral Medicine in 1979). In 1990, at the inaugural International Congress of Behavioral Medicine in Uppsala, Sweden, the International Society of Behavioral Medicine was founded to provide an international focus for professional and academic development, through its currently more than 20 daughter societies and through its own peer-reviewed journal (the International Journal of Behavioral Medicine).

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The Creative Cerebellum

Laura Petrosini, ... Mathias Benedek, in Animal Creativity and Innovation, 2015

Introduction

Creativity is a process representing the development of innovative thoughts or actions, involving the generation of novelty and transformation of the existent, and ending with the creation of original product or the production of unusual response to the environment (Kaufman & Beghetto, 2009). The innovative pattern may be repeated and probably intra- and trans-generationally transmitted, when useful.

Understanding how the complex creative phenomenon occurs and what neuronal processing is involved is a challenge addressable by means of studies on neurophysiological and neurobiological aspects of creativity.

It has been demonstrated that highly creative individuals tend to have a high basal level of arousal, to be physiologically overreactive to stimulation, and to perform relatively poorly on biofeedback tasks (Martindale, 1977). During creative tasks, highly creative individuals exhibit regional cerebral blood flow (rCBF) in prefrontal cortex (PFC) which is higher than poorly creative individuals (Carlsson, Wendt, & Risberg, 2000). Positive correlations have been also found between creativity levels and rCBF in cerebellum, frontal and parietal cortices, and parahippocampal gyrus (Chávez-Eakle, Graff-Guerrero, García-Reyna, Vaugier, & Cruz-Fuentes, 2007). Furthermore, by using functional magnetic resonance imaging the activation in dorso-lateral PFC (DLPFC) and cerebellum has been demonstrated to covary with the number of solutions generated from the creative process (Goel & Vartanian, 2005), providing evidence of a distributed neural network related to creative process.

The three-level model of creativity advances specific neuronal sites related to each step of a creative process and provides a link between human creativity and animal innovation (Kaufman, Butt, Kaufman, & Colbert-White, 2011). In this model, the first level is composed by the ability to recognize novelty, a process mainly attributed to hippocampal function (Kumaran & Maguire, 2009), and to search for novelty, a process mainly attributed to dopaminergic systems (Marusich, Darna, Charnigo, Dwoskin, & Bardo, 2011; Van Gestel et al., 2002). The second level is observational learning, the ability to acquire a new competence by observing other’s action. Observational learning, ranging from imitation to the transmission of the creative behavior, may critically depend on cerebellum, in addition to cortical regions (Graziano et al., 2002; Leggio et al., 2000; Petrosini, 2007; Petrosini et al., 2003; Torriero, Oliveri, Koch, Caltagirone, & Petrosini, 2007; Torriero et al., 2011). The third level is innovative behavior, including the establishment of new behaviors or the creation of new tools. Innovative behavior seems mainly to depend on PFC and balance between left and right hemisphere functions (Aupperle & Paulus, 2010).

In many years of research on animals and humans, we analyzed behaviors of novelty recognition, novelty seeking, observational learning, imitation, and cognitive flexibility by means of variegated methodological approaches based on virtual lesions or neuroimaging, surgical lesions or analysis of spontaneous individual differences. In all these behaviors we evidenced the cerebellar involvement that may represent the fil rouge linking multiple cognitive and emotional functions. Here, we are re-interpreting our behavioral data and their cerebellar substrate in the framework of the theory of creativity. It is intriguing to give our findings a “creative” twist.

After being connected to motor and cognitive functions, cerebellar structures have been completely reconsidered as playing new roles on a variety of domains. Because of the large number of anatomo-functional connections with PFC and basal ganglia, the cerebellum provides a fast computational system for timing, sequencing, and modeling aimed at the rapid and flexible manipulation of motor, cognitive and emotional processes (Bostan & Strick, 2010; Koziol, Budding, & Chidekel, 2010). It may render such processes increasingly more efficient and adaptive, mainly in facing functions linked to exploration and novelty. In accordance, Vandervert, Schimpf, and Liu (2007) proposed a cognitive theory of creativity which combines the working memory model, related to PFC functioning, with dynamic models of the cerebellum.

In the present chapter, the cerebellar involvement will be analyzed in the specific facets of the creative process by taking into account both animal and human studies. The integration of behavioral neuroscience into creativity theory will allow us to insert the interesting topic of animal innovation into the wider framework of neurobiological and behavioral animal studies.

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Behavior Analysis, Applied

Ruben Ardila, in International Encyclopedia of the Social & Behavioral Sciences (Second Edition), 2015

Techniques

A large number of techniques have been developed in the area of ABA. Some of them are based on operant conditioning, others on classical conditioning, social learning, or a combination of them. Some involve principles derived from social psychology, developmental psychology, physiological, and cognitive psychology. Only the main techniques is presented here, and the list is not exhaustive.

Systematic Desensitization

This is a term applied to a class of methods used for gradually weakening maladaptive anxiety response habits through the use of responses that compete with anxiety. As an example, a physiological state inhibitory of anxiety is produced in the patient by means of muscle relaxation; the patient is then exposed for a few seconds at a time to a stimulus arousing weak anxiety. With repetition of the exposure, the stimulus progressively loses its ability to evoke anxiety. In a progressive way, stronger stimuli are presented.

The standard procedure in systematic desensitization consists of several sets of operations: (1) introduction to the subjective anxiety scale, (2) training in deep muscle relaxation, (3) construction of anxiety hierarchies, and (4) counterposing relaxation and anxiety-evoking stimuli from the hierarchies.

Counterconditioning is the basis of the change that follows systematic desensitization, according to Wolpe (1958), other researchers and clinicians.

Biofeedback

This term refers to a number of clinical techniques, which provide feedback to patients concerning changes in a particular physiological response, so that they can learn to modify the physiological response. Two methods of providing information feedback to the patient have been developed: binary feedback (yes/no information) and analogue feedback (proportional). A number of physiological responses have been shown to be modifiable using biofeedback. The most common physiological responses to be used clinically are electromyogram activity, skin temperature, blood pressure, electro-encephalogram, vasomotor, and heart rate.

Biofeedback is used in lowering the blood pressure of essential hypertensives, for achieving relaxation, for epilepsy, migraine headaches, and many other clinical problems.

Punishment

Punishment is an operant conditioning procedure in which the future probability of occurrence of a response is reduced as a result of response-dependent delivery (positive punishment) or removal (negative punishment) of a stimulus (punisher). An example of positive punishment is spraying water mist in the face of a self-injurious child each time an instance of self-injurious behavior is observed. An example of negative punishment is taking an earned token from a person each time he or she curses. In the first case the aim is to reduce the occurrence of self-injury; in the second case it is to reduce the rate of cursing.

Punishment may weaken, strengthen, or have no effect on other response classes. Its effects are controversial and subject to discussion. In the early stages of ABA, punishment procedures were used more frequently than now. Alternatives to punishment are usually preferred.

Escape Training

In this training procedure an individual learns to perform a response in order to terminate a punishing stimulus.

Avoidance Training

This is a training procedure in which an individual learns to keep away from a designated stimulus in order to prevent punishment. The first step consists in pairing the designated stimulus with a punisher. Then the individual is negatively reinforced by performing a response that terminates the punishing stimulus. The individual subsequently learns to prevent punishment from occurring by either responding with an alternative behavior (active avoidance) or not responding at all (passive avoidance) prior to coming in contact with the designated stimulus.

Extinction

Extinction is a response-weakening procedure, which can involve consistent failure to deliver a reinforcer following an operant response, which had previously produced that reinforcement (operant extinction). It eventually results in nearly complete elimination of the operant response, although a transient rate increase is frequently observed soon after operant extinction is arranged.

This technique is widely used in behavior modification and is preferred to punishment, avoidance training, escape training, and similar aversive procedures.

Shaping

This technique consists of reinforcing successive approximations to the desired response. Usually a simple response is required initially, and criteria for reinforcement are gradually made more stringent so as to produce more complex or refined response. Initially a simple response (in the direction of the desired goal) would be sufficient to receive reinforcement. After this behavior is performed reliably, reinforcement is given only for a more complex or difficult response. The next step consists of giving reinforcement for the slightly more complex response. The pattern continues until the final desired behavior is achieved regularly.

Contingency Management

Contingency management involves the analysis and change of the functional contingencies in the environment that determine a person's behavior. As a result, the behavior changes from its initial rate to a different rate of occurrence. In clinical work, this involves the development of new or alternative forms of adaptative behavior. Within a certain environmental context, a contingency describes a functional relationship among stimuli antecedent to a particular behavior (the target) and the consequences that follow the occurrence of the behavior.

The functional environment for a particular person is often different from the functional environment of another person. Many stimuli or events that occur in a person's environment do not have any effect on the person's behavior. In those cases we can say that the particular part of the environment is not functional, it is just present.

Contingency management involves the analysis and modification of contingencies involving discriminative stimuli, reinforcement, punishment, and extinction. It focuses on public and observable behaviors and controlling environments. The environment of interest is primarily that part which functions to increase, decrease, or control the occurrence of certain behaviors. Contingency management in clinical practice typically is concerned with appropriate discrimination and generalization of adaptative behavior changes.

After a comprehensive functional analysis of environmental contingencies, the therapist plans a program of intervention to modify contingencies to change the rate of the target behavior. Contingency management involves a thorough functional analysis of controlling contingencies, the rearranging of the functional analysis of controlling contingencies, the rearranging of the functional environment, and a careful monitoring of outcome.

Environmental Design

This consists of the application of empirically derived principles of behavior for the modification and design of the environment. It involves the planning of a coherent program and set of procedures to affect the total human and nonhuman environment in ways that increase the probability that certain goals will be achieved.

The goal of environmental design relates to social behavior, for instance, planning a therapeutic or educational system. It includes linking ABA and environmental psychology. It involves training people to conceptualize the environment so that they can apply the general principles of behavior analysis to design planning. Social design and physical design should be considered. The larger context is the planning of a whole society, such as Walden Two (Skinner, 1948), or Walden Three (Ardila, 1990).

Token Economy

In the token economy intervention, reinforcers are delivered for specific target behaviors. Reinforcers are tokens (tickets, coins, points, stars) that can be exchanged for a variety of other rewards. Tokens help bridge the delay between the person's performance of a desired behavior and delivery of a reward.

As an example of the use of token economies in complex settings we can mention the University of Kansas Experimental Living Project, a behaviorally managed experimental community of 30 college students (Johnson et al., 1991). Token economies have also been used in prisons, in nursing homes, on psychiatric wards, in normal classroom settings from preschool to university classes, on wards for the treatment of drug addicts and alcoholics, in various work settings to increase safety behavior, in community settings to increase recycling of waste and improve energy conservation, and in many other contexts.

Premack Principle

This principle says: for any pair of responses the more probable one will reinforce the less probable one. The technique derived from the Premack Principle consists of a special class of reinforcing operations in which access to high probability behaviors is made contingent upon clinically targeted activities. For instance, children may be allowed to eat candy after (contingent upon) doing their homework.

Modeling

This consists of the presentation of a live demonstration, a filmed or pictorial presentation, or an imagined one. Based on the presentation, the viewer learns a method of responding or the contingencies under which the target response will fall.

Observational learning, imitation, and modeling are terms frequently used with respect to this phenomenon. These techniques are useful in the treatment of phobias, and in forming social skills and many other desired behaviors.

Cognitive Procedures

Cognitive therapy or cognitive ABA refers to a wide range of approaches, based on two explicit hypotheses: (1) cognitive factors such as thoughts, images, and memories, are intimately related to dysfunctional behavior, and (2) modification of such factors is an important mechanism for producing behavior change.

Behavioral Self-Control

This set of techniques involves training patients to control their own behavior through the systematic use of behavior principles. The therapist educates patients regarding the technical aspects of various behavior change procedures. In a self-reinforcement program, patients are taught to administer consequences to themselves that are contingent upon the performance of the target behavior.

In the majority of cases behavioral self-control involves self-monitoring, self-evaluation, and self-delivered rewards. There are many potential benefits to teaching patients self-control rather than treatment through external agents. Self-control therapy allocates a great responsibility to patients. It is clear that teaching individuals to be their own therapists will contribute to generalization of treatment effects because patients will be able to continue to administer the program or develop new treatment following the termination of therapy.

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Smart City Scenarios

Christopher Kirwan, Fu Zhiyong, in Smart Cities and Artificial Intelligence, 2020

7.4.1 Past–present–future

7.4.1.1 Evolution

As Norbert Weiner described in The Human Use of Human Beings, the Earth, like all living organisms, has a life cycle. Some stars are suns that have died billions of years ago and yet are still visible to humans. Perhaps we take for granted that the earth is not eternal, although within our lifetime and since the dawn of humanity our experience of planet earth is a very short segment of earth's life cycle. What Weiner speculates, however, is that earth may have already reached its peak and is now in a downhill stage of existence. In systems science, it is identified as entropy when the system finally corrupts because of imbalances and irregularities. As in human aging, finally the human body breaks down and death occurs.

Weiner explains that all living systems can potentially slow this inevitability, through the application of resistance; resistance being the ability to slow, regulate, or limit the degradation of the system. In nature, this is accomplished through biofeedback mechanisms that self-regulate the system. Organisms tend toward stability and homeostasis—they become resilient and antifragile—rather than adding to the entropy of the system, so they are part of a complex ecology. Biodiversity is better for the stability of populations to contribute to homeostasis of the ecology.

As explained in Chapter 1, cities are an amalgamation of diverse layers or dimensions including the physical environment, human population and governance and technology which has over the past centuries had an increasing impact on the state of equilibrium through the industrial revolution and its extreme levels of resource extraction and consumption. This pushes the system to the brink of collapse, but the upside is our ability to address it also increases. As postmaterial values have become more prominent, environmentalism can become a more common cause for people to unite behind. As technology and the Internet enhance our understanding of the world, we get a clearer picture as to the environmental entropy and the necessity to improve conditions through the potential to interact and contribute to the collective operating system.

7.4.1.2 Challenges

Organizing toward a smarter environment often challenges or competes with imperatives of business and politics. As a result, business and politics co-opts environmental movements, thereby softening their impact. This can be viewed as a “dumbing down,” which is antithetical to smart environment. Another challenge is incentivizing people, businesses and industry to consume less and have a smaller ecological footprint. Hunger and poverty are persistent problems that need to be solved to qualify as a smart environment in smart cities. Smart cities must prepare for climate change, which will pose a unique threat to each city based on their individual city DNA and other factors, such as coastal cities at risk of flooding. Preparedness, real-time action alert, and resilience measures will become integrated into all smart environment policies.

7.4.1.3 Directions

The future requires us to take command of our global scale systems. Terraforming traditionally refers to making other planets like Earth, but in the case of the Strelka Institute it refers to how we have accidently already terraformed Earth through global scale processes of extraction and construction, and now we must consciously terraform it to be sustainable. Benjamin Bratton (2019) advocates terraforming the planet as a way to cope and take conscious control of our accidental transforming of the planet because of expansion and pollution. Bratton calls for an urbanism that is “proplanning, proartificial, anticollapse, prouniversalist, anti–antitotality, promaterialist, anti–anti-Leviathan, antimythology and proegalitarian distribution.” Russia's expansive territory is both the challenge and opportunity to put these visions into practice.

A carbon tax is a necessary policy instrument to help wean states and smart cities off fossil fuel dependence. It works by taxing the carbon content of burnt fuels, incentivizing reducing greenhouse gas emissions and creating funds to direct to renewable energy. Carbon offsets are a method of offsetting carbon emissions elsewhere, by purchasing “offsets” that are equivalent to offsetting a certain amount of greenhouse gases, but they are a weak form of intervention. Forbes (2019) magazine reports that many organizations are developing blockchain for carbon markets, although still in the early stages. The promise is that it brings more trust and scale to carbon markets, while expediting our transition to a postcarbon future.

Sensors will be embedded in the environment to provide real-time feedback about weather and ecology patterns and levels to be monitored through the smart city interface. Each city will be linked to global barometers regulating ecosystems. Management of environmental processes will be enhanced through data visualization and planetary simulations. With a combination of generative design and machine learning, continual modeling can be produced to find optimal states of human, nature and technology convergence to support balanced and sustainable ecosystems.

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What is it called when learning takes place without actual performance?

2. It takes risks out of the equation. Vicarious learning helps you gain experience without actual participation, e.g. you can watch a video of some dangerous situation and learn something from it, without the actual presence.

What has occurred when there is a decrease in the likelihood or rate of a target response?

Punishment A. Punishment occurs when a stimulus delivered to an organism decreases the rate, or probability, of a response that preceded it.

Is the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response?

Stimulus generalization: The tendency for stimuli that is similar to the conditioned stimulus to elicit a conditioned response.

Why does fear caused by punishment make the punishment ineffective in changing behavior?

Fear interferes with the child's ability to learn from the punishment due to the emotions and unpleasant sensations generated by the punishment.